Import('env')

localenv = env.Clone()
objs = 'objs'
src = '.'
outname = 'empty'

localenv.Prepend(LIBPATH = '../../basecode')
localenv.Prepend(LIBS = 'glfbase')
localenv.Append(CPPPATH = '../../basecode/include')

localenv.Program(target = outname, source = ['shader_program.c'], srcdir = '.')
